
Powerful handguns – Mercy and Redemption – that can take a Strife’s strength though lies in ranged attacks. Powers return too, with a massive area of effect attack that sees theīlade shoot up multiple spikes from under the feet of your enemies. Massive sword Chaosbringer returning to cut down foes. Of our two Horsemen have access to close up melee attacks, with War’s In fact, it really feels as though this is simply a fullyįledged Darksiders game, just with the camera panned out. With the dungeon crawler style, but here I found myself having a As mentioned, I’ve never really gotten on Tricky platforming sections and more, all lending authenticity to theīetween the two genres too. Along the way, we have lots of walls to climb, Token chests filled with Souls, health and the like are hidden in Skill tree’s are handled in much the same manner as before, and the Got plenty of areas to explore off the beaten path, power ups and The feel of gameplay hasn’t really changed all that much. Genesis mixes this up, instead playing as a Style – a personal favourite of mine – and look great, with boldĬolours and lines bringing the characters to life effectively.ĭarksiders titles have all been 3 rd personĪdventure sorts. Cutscenes are presented in a motion comic Genuinely entertaining back and forth, as well as when interacting Nicely, their opposing personality and opinions offering up some Additional lore canīe found scattered around, and all can be caught up on in the menu

Still interesting enough to hold the attention. Laid on – cutscenes and dialogue are kept fairly short – yet it’s

Along the way, we meet several series favouritesĬharacters – such as the merchant Vulgrim – as well as plenty of Upset the Balance of the worlds by granting power to the Masterĭemons throughout Hell, and it’s up to our Horsemen to discover his Horseman to be put in players hands after Death and Fury were Protagonist of the original game, whereas Strife is the final

Than overpowered this aspect and I ended up having a great time.ĭarksiders, we take on the role of two of the newly crownedįour Horsemen of The Apocalypse, War and Strife. Invested in the world building and movesets of the characters more Initially struggle with the same foibles of the genre, though getting I’ve never been one for isometric dungeonĬrawlers, but I’ve always been a fan of the Darksiders
